So I told Rob and Gabe I’d post this here because, well, I’m too lazy to find someplace else to post it, and I know a fair number of the people from last years league read this. After much consulting with Gabe and Rob (instead of working this afternoon) we have a first shot at our setup. We’ve changed a few things based off of last year. So here goes:
170 games for position players
1375 innings for pitchers
3 day vote on trades (we hope to set up some rules governing trades and people will be expected to vote to enforce them, more on this later)
2 day waiver period
OK now to the important stuff, the points. Hitting points are much the same as last year, with a few changes to take into account feedback. Gone are the points for At Bats. I instead gave just 1 point for a game appearance. I figure if your guy gets into a game and does nothing at least you get a point. This should balance out the disparity in on base percentage, as walks don’t count as at bats. I also took the “walk is as good as a single” suggestion most people made. Since RBI’s are tracked, in essence a walk does = a single. So to make that work I gave .5 pts for a hit and .5 points for a single. 1pt for a walk. To scale that out, I gave .75 for a double, 1 for a triple and 1.25 for a HR (those are on top of the .5 for the hit in each case). Again I used the stolen vs caught stealing ratio, that seemed to work well last year. Every steal over 50% will be 1 pt. You lose half a point for striking out and half a point for grounding into a double play (things not encouraged). For fielding I gave .25 for assists and -1 for an error. An infielder with 400 assists and 15 errors will be about 40 points which seems reasonable. (gold glove SS from last year was 454 A with 15 E) Obviously this hits outfielders a little harder, but thats the same for all outfielders, if you have one making assists to offset errors its still to your benefit.
Ok pitching, this is were I made some more significant changes and where feedback might be good. I tried to go for more parity between starters and closers, but still give a slight edge to starters. This way you can put either in your 3 general pitching slots and not be at a positive or negative, but to encourage people to have a 5 man starting rotation. 1 general point per apperance. .5 per inning pitched, which gives a minor advantage to starters. wins are 4, losses are -2, saves are 3. Again slight advantage to starter because they will have fewer wins and more losses than a reliever most likely. I cut back drastically on complete game and shutout points. There were just way more of them last season than I expected. So now its 2pts for a CG and 5 for a shutout. Still very good points, but not enough where one pitcher with a few shutouts will change things hugely. -.2 for an earned run, that means any ERA over 5 will be a liability. This is up from last year, just because I figured more positive numbers is probably better for pitching versus hitting. Went again with the K/walk ratio. +.5 for a K, -.5 for a walk. You want pitchers with a good ratio. Not that there’s a ton, but I added 1pt for a hold. This is mainly for those people who end up with a part time closer, or due to injry or what not end up with a starter who moves to the pen. This will allow some extra points out of middle relief, though obviously it still makes them of less value than starters and closers.
So yeah, now that thats said, anyone who wants in, drop me a mail. I know Gabe, Rob and my brother are all in again. Can’t remember who else was in last year exactly. I know Rusty, others….? shoot me mail, make suggestions. I have a couple of weeks that I can update this if need be before draft time.
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